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Improve performance of the contact algorithm and/or make contact handling optional #135

@stfnp

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@stfnp

The current way contact handling is done might be a performance bottleneck. Mainly the broadphase algorithm and its implementation. Possible actions:

  • Look at the implementation and try to optimize it. Does it allocate memory somewhere?
  • Find a 3rd party library that is faster and more polished
  • The algorithm (sweep and prune) is fairly generic. Make some more assumptions and come up with something more specialized.
  • Make it possible to turn off contact handling in the simulation options for bows that don't need it

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