Added a signedAngle() function to the PVector class#773
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dispread wants to merge 3 commits intobenfry:mainfrom
Open
Added a signedAngle() function to the PVector class#773dispread wants to merge 3 commits intobenfry:mainfrom
dispread wants to merge 3 commits intobenfry:mainfrom
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Adds a signedAngle metod to PVector class.
forgot to add the Math.
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Found myself needing this function multiple times and it has always been a tedium to search and type it out. Its behavior should be almost identical to Unity's Vector2.signedAngle(), with the only exception being this one returning in radians.
Am still quite new to this so any feedback/suggestions are welcome.