An Unreal plugin for saving out and reading back float arrays of data, work in editor and play mode so can be used to save data in play mode then readback in edit mode.
Windows only.
4.26.x only at the moment.
Cannot be compiled and packaged into a game. (more efficent ways to do this in an actual game)
Data is saved in the Saved folder of your project as .UDATA files, each one will be less then 1Kilobyte big.
Contains two blueprint nodes, Save Float Data and Load Float Data.