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[refactor-design] #737-later: team-topology-owner-consumer-design-pending #1542

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@loning

本 issue 由 Phase 9 r10 meta-judge 拆分自 #737 later-slice: team-topology-owner-consumer-design-pending。

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  1. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — solver 派出

    维度 值
    阶段 派出 codex(role=solver)
    codex log phase9-issue1542-r1-minimal.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 minimal r1 solver
    下一步自动会做 1. 三 solver SOLVER_DONE:... 2. controller 派 meta-judge r 3. consensus → implement / converge → fresh round
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

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  2. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — solver 派出

    维度 值
    阶段 派出 codex(role=solver)
    codex log phase9-issue1542-r1-structural.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 structural r1 solver
    下一步自动会做 1. 三 solver SOLVER_DONE:... 2. controller 派 meta-judge r 3. consensus → implement / converge → fresh round
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

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  3. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — solver 派出

    维度 值
    阶段 派出 codex(role=solver)
    codex log phase9-issue1542-r1-delete.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 delete r1 solver
    下一步自动会做 1. 三 solver SOLVER_DONE:... 2. controller 派 meta-judge r 3. consensus → implement / converge → fresh round
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

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  4. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — solver 派出

    维度 值
    阶段 派出 codex(role=solver)
    codex log phase9-issue1542-r1-minimal.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 minimal r1 solver
    下一步自动会做 1. 三 solver SOLVER_DONE:... 2. controller 派 meta-judge r 3. consensus → implement / converge → fresh round
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

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  5. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — solver 派出

    维度 值
    阶段 派出 codex(role=solver)
    codex log phase9-issue1542-r1-structural.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 structural r1 solver
    下一步自动会做 1. 三 solver SOLVER_DONE:... 2. controller 派 meta-judge r 3. consensus → implement / converge → fresh round
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

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  6. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — solver 派出

    维度 值
    阶段 派出 codex(role=solver)
    codex log phase9-issue1542-r1-delete.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 delete r1 solver
    下一步自动会做 1. 三 solver SOLVER_DONE:... 2. controller 派 meta-judge r 3. consensus → implement / converge → fresh round
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

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  7. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    🤖 Delete solver r1 — #1542 不建议删除设计问题

    TL;DR

    • 这是什么:[refactor-design] #737-later: team-topology-owner-consumer-design-pending #1542 delete solver 结果,专门检查 Team-scoped topology 是否该直接删掉。
    • 结论是什么:abstain;当前没有生产 Team topology API/readmodel 可删,但 active design docs 仍明确要求 Team topology,不应由 delete solver 关闭。
    • controller 下一步:让 minimal/structural 决定正向设计边界;任何实现前必须先锁定稳定消费方、DTO 与权威 owner。

    详细说明

    反查现状后,生产代码里没有 /event-topology、TeamEventTopology、StudioTeamEventTopology,Team detail route 只有 overview | members,页面也不导入 runtimeActorsApi.getActorGraphEnriched(actorId)。这个 actor-rooted API 的生产 caller 仍在 actor/run drilldown、MissionControl、chat 等路径,不是 Team topology surface。也就是说,#1542 不是“已有坏代码要删”的问题。

    但也不能把 #1542 关闭成 false positive:docs/design/2026-04-08-aevatar-product-definition.md 仍把“团队事件拓扑”列为产品语义,并且明确指出现在更接近 actorId -> graph,不是 scopeId -> full team topology;docs/design/2026-04-20-studio-member-workbench-implementation-checklist.md 也把 query-time 拼接伪强一致 team topology 列为风险。因此 delete 角色能做的边界是 abstain:不新增 backend,不关闭设计语义,要求正向方案先证明消费方和权威事实源。


    📎 完整 codex 原始输出(存档备查)
    ---
    solver: delete
    issue: 1542
    cluster: issue1542
    verdict: abstain
    ---
    
    ## Classification
    (e) Genuinely needed and right-sized
    
    ## Recommended action
    删除视角不建议关闭 #1542,也不建议新增代码。当前仓库没有已实现的 Team-scoped EventEnvelope topology API、proto、readmodel、projector 或生产 UI caller 可以删除;`/api/actors/{actorId}/graph-enriched` 仍是 actor/run drilldown 能力,不能迁移成 Team topology。另一方面,active design docs 仍明确保留“团队事件拓扑 / full team topology”语义,并且已经点名 `actorId -> graph` 不是 `scopeId -> full team topology`,所以直接删除这个设计问题会丢掉一条真实架构边界。我的结论是 abstain:让 minimal/structural 在不复用 actor graph fallback 的前提下裁定正向设计;delete solver 只要求先有稳定消费方、返回 DTO、空态语义和权威 owner,再允许任何 backend readmodel/API/proto 进入实现。
    
    ## Concrete plan (if propose)
    - Files to delete: none.
    - Caller migrations: none. `runtimeActorsApi.getActorGraphEnriched(actorId)` 保留给 actor/run drilldown surfaces;Team detail 生产代码没有 caller。
    - Tests to delete: none in #1542. #737 r10 已把 tests-only residue 拆到 #1541;#1542 不应重复消费 first-slice。
    - LOC delta: -0.
    - First slice: already split to #1541: tests-only cleanup of legacy Team topology tab wording and test-only actor graph mock residue; no additional no-new-abstraction slice remains inside #1542.
    - Later design slice: current #1542 scope. 在明确稳定 UI/API 消费方、返回 DTO、空态/stale 语义、Team topology 权威 owner 后,再决定是否建 `StudioTeamEventTopology` typed readmodel/API;若跨 member/run/service edge 是稳定业务事实,必须先由 `StudioTeamGAgent` typed facts 或新的 aggregate actor 拥有,再经统一 Projection Pipeline 物化。
    
    ## Reverse-evidence (why this is safe to delete)
    - No public API breaks from not implementing now: `git grep -E 'TeamEventTopology|StudioTeamEventTopology|event-topology' -- src apps test docs ':!docs/history/*'` found no production API/proto/readmodel symbol.
    - No production Team caller: `apps/aevatar-console-web/src/pages/teams/detail.tsx` does not import `runtimeActorsApi`; `getActorGraphEnriched` production callers are app-level actor detail, actors index, MissionControl, and chat advanced console.
    - Current Team route surface is already narrow: `apps/aevatar-console-web/src/shared/navigation/teamRoutes.ts` defines `TeamDetailTab` as only `overview | members`; unknown tab values fall back to `overview`.
    - Git history shows `topology/events` were removed from the production Team tab union by `1cda3ce572581829dbf4f9c98368a16b6d49301a` on 2026-05-19, so there is no live Team topology feature to preserve by adding backend now.
    - Active design evidence prevents full deletion: `docs/design/2026-04-08-aevatar-product-definition.md` still names Team event topology and says the current actor graph is not full team topology; `docs/design/2026-04-20-studio-member-workbench-implementation-checklist.md` flags query-time stitched team topology as a risk.
    - No external repo dependency on this decision: NyxID / chrono-storage / chrono-ornn are untouched and not required.
    - Tests covering the old path are not load-bearing for #1542: the remaining Team test references are negative assertions or legacy residue handled by #1541, not proof of a stable positive topology consumer.
    
    ## Risks
    - If product/design has already dropped Team topology, this abstain keeps an unnecessary design issue open; that would require an explicit product-doc cleanup, not a delete-solver code plan.
    - If implementation starts from #1542 without first declaring a consumer/DTO/owner, it may overbuild a readmodel that violates readmodel-on-demand.
    - If someone closes #1542 purely because no code exists today, future Team topology work may regress into actor-rooted graph fallback or query-time stitching, the exact boundary this issue is meant to prevent.
    
    ## Escalation triggers (if any)
    - ESCALATE_REASON: deletion-affects-active-product-design: closing #1542 as “not needed” requires removing or superseding active Team topology product/design docs.
    - ESCALATE_REASON: new-core-actor-type: choosing a new aggregate actor as topology owner changes actor topology/lifecycle and should be judged as structural design, not delete framing.
    - ESCALATE_REASON: backend-readmodel-without-consumer: adding proto/API/projector before a stable Team topology consumer and DTO are declared violates readmodel-on-demand.
    
    ## Reasoning trace (internal — for meta-judge)
    - Why I claim this can be deleted: I do not claim #1542 can be deleted. I only claim there is no production code target for delete solver to remove in this issue.
    - What I checked to verify safety: `gh issue view 1542 --comments`; #737 body/comments and r10 meta-judge; `CLAUDE.md` architecture philosophy; `teamRoutes.ts`; `teamRoutes.test.ts`; `detail.tsx`; `detail.test.tsx`; `git grep` for topology symbols and `getActorGraphEnriched`; `git log --oneline` and `git log -p --follow -S 'topology'` for `teamRoutes.ts`; `git log -p --follow -S 'getActorGraphEnriched'` for `detail.test.tsx`; active design docs mentioning Team topology.
    - What I cannot decide alone: whether product still wants a visible Team topology surface, which actor owns cross-actor topology facts, and whether the eventual API should be document-readmodel-only or graph-store-backed.

    SOLVER_DONE:delete:abstain:no-production-delete-target-and-active-team-topology-design-guard-remains:first-slice=already-split-to-1541-tests-only-cleanup

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  8. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    🤖 Structural solver — #1542 Team topology owner/consumer 需要先裁决

    TL;DR


    详细说明

    我核对了 #737 evidence 和当前源码:StudioTeamCurrentStateDocument 仍只有 Team summary 字段,StudioTeamCurrentStateProjector 只从 StudioTeamState 物化 summary,StudioTeamEndpoints 没有 /event-topology,getActorGraphEnriched(actorId) 仍是 actor/run drilldown API。也核对了 #1541:可独立成立的 no-new-abstraction first slice 已经是删除 Console Team topology 测试残影;它不属于 #1542 再做一次。

    结构上只有两条干净路径。若产品只要 Team-owned 当前拓扑(Team、members、entry member、service binding 等 Team 已拥有事实),可以不新增 actor,直接用现有 Projection Pipeline 新增 typed StudioTeamEventTopologyDocument readmodel 和 Team API。若要跨 workflow run、connector、tool invocation 统计 count/lastSeen/status/lastError,那就是跨 actor 稳定聚合事实,必须先决定 aggregate owner(可能是新的 Team topology aggregate actor),不能让 query path 拼 run graph 或让 projector 变成第二套业务计算框架。

    方案 结构边界 预计成本 需要裁决
    Team-owned 最小 topology 现有 StudioTeamGAgent 作为权威 owner;Projection 只复制 Team committed current-state facts 约 +650/-20 LOC,15-18 文件 产品确认 UI/API 消费者和字段范围
    跨 actor event topology 新 aggregate owner 提交 topology facts,再由 Projection 物化 约 +1200 LOC 起,新增 actor/proto/API ESCALATE_REASON:new-core-actor-type
    继续无消费者 不新增 readmodel/API;#1541 保持测试面清理 0 LOC 关闭或保持 design-pending

    📎 完整 codex 原始输出(存档备查)
    ---
    solver: structural
    issue: 1542
    cluster: issue1542
    verdict: escalate
    ---
    
    ## CLAUDE clause violated (quoted verbatim)
    > 统一投影链路:CQRS 与 AGUI 走同一套 Projection Pipeline,统一入口、一对多分发,禁止双轨实现。
    > 读写分离:`Command -> Event`,`Query -> ReadModel`;异步完成通过事件通知,不在会话内拼装流程。
    > 核心语义强类型:影响业务语义、控制流、稳定读取且仓库内可控的数据,必须建模为 `proto field / typed option / typed sub-message`,禁止塞入通用 bag。
    > 查询始终走 readmodel:对外查询只读 readmodel;不暴露 actor 内部状态、state mirror payload 或 event replay 为查询主路径。
    > 禁止 query-time replay/priming:`QueryPort/QueryService/ApplicationService` 不得在请求路径读 `IEventStore`、重放 events、临时重建 state mirror,或在 query 方法内同步补投影/补跑 ES/materialization;刷新须通过正式 projection 会话、后台 materializer 或写侧预挂接 projection 完成。
    > `EventEnvelope` 是唯一投影传输壳:业务消息与投影消息都用 `EventEnvelope`;区别由强类型 payload 表达,禁止引入第二层包络。
    > readmodel 按需创建:只有存在稳定消费场景(明确消费方、查询入口、返回 DTO)时才新增 readmodel。
    > 聚合必须 actor 化:跨 actor 聚合/汇总/关联若有稳定业务语义,建模为 aggregate actor;禁止长期放在 query-time 拼装层。
    > projection 只消费 committed 事实:基于 committed domain event 或其同源 durable feed 构建;禁止订阅入站 command、self continuation 或 actor 运行时偶然结构。
    > 版本对齐权威源:readmodel 版本必须来自权威 actor 的 committed version 或等价水位;禁止本地 projection counter 或 `StateVersion++` 冒充权威版本。
    > 新增状态/事件/持久化载荷:先定义 `.proto` 并生成类型,再接入实现;禁止先写临时结构后补 Protobuf。
    
    ## Recommended framing
    #1542 的结构问题不是“把 `/api/actors/{actorId}/graph-enriched` 包一层 Team 名字”,而是 Team topology 还没有明确的消费者、权威 owner 和版本水位。干净解法必须先把 topology 切成两类:Team-owned 当前拓扑只使用 `StudioTeamGAgent` 已提交的 Team facts,经现有 Projection Pipeline 物化成 typed readmodel;跨 workflow run / connector / invocation 的事件统计属于跨 actor 稳定聚合事实,必须由 aggregate actor 或明确的 Team-owned typed facts 先提交,再投影。这样消除违规靠的是读写分离、强类型 readmodel 和单一权威 owner,不靠“不要滥用 actor graph”的文档例外。
    
    ## Concrete plan
    - New abstractions (if any):
      - `StudioTeamEventTopologyDocument`:typed projection readmodel,Layer = Infrastructure/Projection,Project = `src/Aevatar.Studio.Projection`,File = `ReadModels/studio_projection_readmodels.proto`。
      - `StudioTeamEventTopologyNode` / `StudioTeamEventTopologyEdge`:typed sub-messages in the same proto,用于稳定表达 node kind、edge kind、display label、source/target、last observed version/watermark。不是 `Metadata` bag。
      - No new generic port/seam. Reuse existing `IStudioTeamQueryPort` / `IStudioTeamService` because there is exactly one Studio Team query surface; adding `IStudioTeamTopologyQueryPort` now would be a shallow hypothetical seam.
      - Conditional only if cross-actor event statistics are required: `StudioTeamTopologyGAgent` as aggregate actor owner, Layer = Domain/Actor, Project = `agents/Aevatar.GAgents.StudioTeam` or a deliberately named sibling. This is an escalation item, not something the solver should auto-land.
    - Files:
      - `agents/Aevatar.GAgents.StudioTeam/studio_team_messages.proto`: no change for Team-owned minimal topology; add typed topology fact events only if the chosen owner is `StudioTeamGAgent` and facts exceed current `StudioTeamState`.
      - `src/Aevatar.Studio.Application/Studio/Contracts/TeamContracts.cs`: add `StudioTeamEventTopologyResponse`, node/edge DTOs, explicit freshness fields (`stateVersion`, `lastEventId`, `updatedAt`, `isStale` if supported).
      - `src/Aevatar.Studio.Application/Studio/Abstractions/IStudioTeamQueryPort.cs`: add `GetEventTopologyAsync(scopeId, teamId, ct)` only after a consumer exists.
      - `src/Aevatar.Studio.Application/Studio/Abstractions/IStudioTeamService.cs`: add matching service method.
      - `src/Aevatar.Studio.Application/Studio/Services/StudioTeamService.cs`: validate scope/team and return 404 via existing `StudioTeamNotFoundException`; no actor runtime, no event replay.
      - `src/Aevatar.Studio.Projection/ReadModels/studio_projection_readmodels.proto`: add `StudioTeamEventTopologyDocument` and node/edge messages; version fields must mirror `StudioTeamState` committed version or aggregate actor committed version.
      - `src/Aevatar.Studio.Projection/ReadModels/StudioTeamEventTopologyDocument.Partial.cs`: implement `IProjectionReadModel<StudioTeamEventTopologyDocument>`.
      - `src/Aevatar.Studio.Projection/Metadata/StudioTeamEventTopologyDocumentMetadataProvider.cs`: document index metadata.
      - `src/Aevatar.Studio.Projection/Projectors/StudioTeamEventTopologyProjector.cs`: consume `EventEnvelope<CommittedStateEventPublished>` only; for Team-owned minimal slice, unpack `StudioTeamState` and generate Team/member edges as current-state replica.
      - `src/Aevatar.Studio.Projection/QueryPorts/ProjectionStudioTeamQueryPort.cs`: inject `IProjectionDocumentReader<StudioTeamEventTopologyDocument, string>` and map document to contract.
      - `src/Aevatar.Studio.Projection/DependencyInjection/ServiceCollectionExtensions.cs`: register projector, metadata provider, document reader dependencies already supplied by projection runtime.
      - `src/Aevatar.Studio.Hosting/Endpoints/StudioTeamEndpoints.cs`: add `GET /api/scopes/{scopeId}/teams/{teamId}/event-topology`, depending only on `IStudioTeamService`.
      - `apps/aevatar-console-web/src/shared/studio/models.ts`: add frontend topology model only if UI consumer is restored.
      - `apps/aevatar-console-web/src/shared/studio/api.ts`: add decoder + `studioApi.getTeamEventTopology` only if UI consumer is restored.
      - `apps/aevatar-console-web/src/pages/teams/detail.tsx` and `components/TeamDetailChrome.tsx`: add a topology tab only if product reintroduces it as a stable consumer; do not fallback to `runtimeActorsApi.getActorGraphEnriched`.
    - LOC delta: Team-owned minimal path ~+650 / -20 across 15-18 files. Cross-actor aggregate path ~+1200+ LOC and 22+ files because it needs actor state/events, fanout/continuation, projection, API, and tests.
    - Tests to add:
      - `test/Aevatar.Studio.Tests/StudioTeamEventTopologyProjectorTests.cs`: projector materializes only committed `StudioTeamState`, copies authority version, ignores non-Team envelopes.
      - `test/Aevatar.Studio.Tests/StudioTeamQueryPortTests.cs`: query reads topology readmodel, enforces `scopeId + teamId`, returns missing without priming.
      - `test/Aevatar.Studio.Tests/StudioTeamServiceTests.cs`: service maps missing topology/team to `StudioTeamNotFoundException` or explicit empty topology without touching command port.
      - `test/Aevatar.Studio.Tests/StudioTeamEndpointTests.cs`: endpoint returns 200/404 and never depends on projection store/runtime directly.
      - `apps/aevatar-console-web/src/shared/studio/api.test.ts`: decoder rejects missing typed node/edge fields and exposes version/freshness.
      - `apps/aevatar-console-web/src/pages/teams/detail.test.tsx`: if UI restored, asserts Team topology calls `studioApi.getTeamEventTopology(scopeId, teamId)` and never `runtimeActorsApi.getActorGraphEnriched`.
      - Run guard if tests modified: `bash tools/ci/test_stability_guards.sh`; projection/read path changes also require `bash tools/ci/query_projection_priming_guard.sh`, `bash tools/ci/projection_state_version_guard.sh`, and `bash tools/ci/projection_state_mirror_current_state_guard.sh`.
    - proto changes (if any):
      - `src/Aevatar.Studio.Projection/ReadModels/studio_projection_readmodels.proto`: add `message StudioTeamEventTopologyDocument` after `StudioTeamCurrentStateDocument`; suggested fields: `id = 1`, `actor_id = 2`, `state_version = 3`, `last_event_id = 4`, `updated_at = 5`, `team_id = 20`, `scope_id = 21`, `repeated StudioTeamEventTopologyNode nodes = 30`, `repeated StudioTeamEventTopologyEdge edges = 31`, optional `watermark = 40` only if it maps to authority committed version/timestamp rather than a local projection counter.
      - `StudioTeamEventTopologyNode`: `node_id = 1`, `node_kind = 2`, `display_name = 3`, optional `actor_id = 4`, optional `member_id = 5`.
      - `StudioTeamEventTopologyEdge`: `edge_id = 1`, `source_node_id = 2`, `target_node_id = 3`, `edge_kind = 4`, optional `last_event_id = 5`, optional `last_observed_at = 6`, optional `source_state_version = 7`.
    - Runtime cost:
      - Query path: 1 document-store `GetAsync` for topology, or 2 document reads if service first checks `StudioTeamCurrentStateDocument` separately; target p50 local in-memory <1 ms, remote document store one network RTT (~3-20 ms depending provider).
      - Projection path: one extra materializer branch per Team committed state envelope; O(member_count) node/edge allocation. For a 50-member team, roughly 51 node DTOs + 50 edge DTOs per Team state publication.
      - No actor inbox hop for Team-owned minimal topology. Cross-actor aggregate topology adds at least one inbox hop per topology fact and must be measured separately.
    - First slice: none inside #1542. The independently valid no-new-abstraction first slice is already #1541 (`tests-only-team-topology-residue-cleanup`). Repeating it here would duplicate scope.
    - Later design slice: positive Team topology implementation after explicit decision on consumer and authority owner. If consumer remains absent, close or keep design-pending; do not add readmodel/API “just in case”.
    
    ## Risks
    - Team-owned minimal topology may under-deliver if product expects event counts/status across workflow runs; it intentionally avoids pretending cross-actor facts are Team state.
    - Aggregate actor design is structurally correct for cross-actor topology but is materially larger and changes actor topology/lifecycle, so it needs human nod before implementation.
    - A document readmodel plus optional graph materialization can duplicate storage. Keep API authority as the typed document first; graph store should be a query accelerator only if a second graph consumer appears.
    
    ## Escalation triggers (if any)
    - ESCALATE_REASON:missing-consumer:no active Team topology UI/API consumer remains after #1541, so readmodel-on-demand is not satisfied.
    - ESCALATE_REASON:authority-owner:must choose `StudioTeamGAgent` Team-owned current topology vs aggregate owner for cross-actor event topology.
    - ESCALATE_REASON:new-core-actor-type:cross-actor stable topology requires a new aggregate actor or a lifecycle/topology change to existing Team actor.
    - ESCALATE_REASON:new-envelope-or-pipeline-phase:any proposal to add a second topology envelope or projection phase violates the current single `EventEnvelope` + Projection Pipeline direction.
    - ESCALATE_REASON:docs-canon-change:any change to `docs/canon/*` vocabulary or Team topology product semantics needs separate approval.
    - ESCALATE_REASON:performance-benchmark:cross-actor topology fanout/counting cannot be sized locally for production team/run volume.
    
    ## Reasoning trace (internal — for meta-judge)
    - Why this structure beats a documented exception: It gives Team topology a typed query contract and authority version, or refuses to build it without an owner. That is enforceable by tests and guards; a prose exception saying “do not use actor graph as Team topology” would not stop query-time stitching.
    - Why I picked this abstraction over alternatives: Existing `IStudioTeamQueryPort` is already the Team read seam; adding a separate topology port would be one adapter / one caller. `StudioTeamEventTopologyDocument` is justified only as a typed readmodel with a concrete Team detail/API consumer, not as a speculative extension point.
    - What I cannot decide alone: whether the product wants Team topology restored, whether topology is only Team-owned current structure or cross-actor event flow, and which owner’s committed version is the freshness authority.

    SOLVER_DONE:structural:escalate:team-topology-needs-consumer-and-authority-owner-decision:first-slice=none-in-1542-already-split-to-1541

    
    </details>
    ⟦AI:AUTO-LOOP⟧
    
  9. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    📊 状态卡片 — judge 派出

    维度 值
    阶段 派出 codex(role=judge)
    codex log phase9-issue1542-r1-judge.log
    工作目录 /Users/auric/aevatar
    timeout 3600s(~60 min 上限)
    上下文 #1542 r1 meta-judge
    下一步自动会做 1. judge META_JUDGE_DONE:... 2. consensus → implement / converge → fresh round / escalate → reflector or 人介入
    是否需要人介入 ❌ 否(自动推进)

    🤖 controller status banner

    ⟦AI:AUTO-LOOP⟧

  10. loning commented on May 31, 2026

    @loning
    ContributorAuthor

    🔀 #1542 r1 meta-judge split → sub-issues: #1593(first) + #1594(later)。⟦AI:AUTO-LOOP⟧

  11. added
    crnd:phase:closedClosed terminal protocol state without merged evidence.
    and removed
    phase9-auto-solveOperator opted this design issue into Phase 9 auto-solve
    on Jun 1, 2026
  12. added and removed
    crnd:phase:closedClosed terminal protocol state without merged evidence.
    on Jun 3, 2026
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