- Melbourne, Australia
- anthonydelciotto.com
- https://anteatersoftware.com/gitea
Highlights
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sdl3_gpu_shaders_cross_compile
sdl3_gpu_shaders_cross_compile PublicAn SDL3 GPU API example demonstrating how to cross compile shaders at both build-time and run-time with live reload support.
C++ 2
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sdl3_gpu_msdf_text
sdl3_gpu_msdf_text PublicAn SDL3 GPU API example demonstrating efficient rendering of text using multi-channel signed distance field texture atlases generated from TTF fonts.
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im3d_sdl3_gpu
im3d_sdl3_gpu PublicThis repository contains an example SDL3 GPU back-end for https://github.com/john-chapman/im3d and a demo app demonstrating it's usage.
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crispy-wolf3d
crispy-wolf3d Public archiveForked from KS-Presto/Wolf4SDL
An enhanced port of Wolfenstein 3D for modern platforms. Based off Wolf4SDL.
C 3
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ray_tracer
ray_tracer Public archiveA Ray Tracer built in C# while following along with Peter Shirley's 'Ray Tracing In One Weekend' series.
C#
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