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Slime Slaughter

How to play
  • 2 spells are unlocked by completing quests and you start with one.

REQUIREMENTS

MANDATORY

  • The player needs to have characteristics
  • The player can fight enemies AND the characteristics impact the fights results
  • The player have an inventory which can contain a limited set of items
  • The player can earn experience by winning fights and/or accomplishing specific actions
  • The player can level up thanks to experience AND upgrading its characteristics
  • The game contains NPC
  • The game contains at least one quest
  • The game contains a how to play system at the very beginning

TECHNICAL REQUIREMENTS

  • A collision system including moving and static elements with different shapes.
  • Camera movements (zoom, translation, rotation).
  • 3D effects (depth scaling, isometric projection. . . ).
  • Buttons must have at least 3 differents state
  • Saving system

MUST

General

  • The window may be closed using events,
  • The windows may have differents mode:
    • Window mode
    • Fullscreen
  • The windows may have differents resolutions, at least two (1920x1080, and an other)
  • The game manages inputs from the mouse click and keyboard,
  • The game contains animated sprites rendered thanks to sprite sheets,
  • Animations in your program are frame rate independent,
  • Animations and movements in your program are timed by clocks.

Main menu

  • Must contain at least these options
    • Start the game
    • Resume game (grayed out if not possible)
    • Settings
    • Quit the game
  • The settings option must contain
    • Sound and music volume options
    • A window size and resolution options

In game menu

  • Must be accessible by pressing the Escape key
    • Must contain at least these options
    • Character options
      • equipment and inventory management
      • characteristics management
    • Saving
    • Loading
    • Commands list
    • Settings
      • the same that main menu

SHOULD

  • Splash screen at the beginning
  • Command edit into the in game menu
  • As much information as possible about the game should be stored in a configuration file.
  • The game should have an advanced collision system to manage complex fighting.
  • The game should contain simple particle system:
    • with at least 2 types of particle,
    • particle effects (changing colors, scaling, bouncing, fading) to simulate realistic environment (wind, fire, rain, snow. . . ).

COULD

  • Have a skill tree, unlocking different abilities (active and passive).
  • Have a complete particle engine.
  • Use scripting to describe entities.
  • Have a map editor.

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