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Looking for a relic planning tool that ranks owned relics based on expected value (EV, effective value) and tells you whether they're worth refining with Void Traces.
Key filters/sorts needed:
Best EV for Platinum (Intact vs. Exceptional vs. Flawless vs. Radiant)
Best EV for Ducats
Vaulted status / keep priorities
Squad size EV math (Solo vs. 2p / 3p / 4p Radshare)
Why Is This Needed?
Right now, deciding which relics to upgrade requires cross-referencing market sites manually and doing drop-chance math on the side. Void Traces take time to farm, so spending them on the wrong relic is wasteful. In some cases, refining actually reduces platinum value if the common drops are worth more than the rare ones.
yes, this looks great! just a question for the UX here: is the table sortable by all the values in the table headers as well, or only using the "best ev"/"most owned" pre-selection at the top?
the reason I'm asking is because being able to for example also reverse the sort order to only find the least valuable relics might also be interesting.
I don't know if the UI supports this already, but personally I think that it'd also be great if we could sort by clicking at the table header so that we can look for whatever data we need - if possible.in my opinion that'd also be the most intuitive UI (since it would follow a common design pattern), but maybe it's something that can be done outside the scope of this issue.
Activity
Lyrex commentedon Aug 6, 2026
yes, this looks great! just a question for the UX here: is the table sortable by all the values in the table headers as well, or only using the "best ev"/"most owned" pre-selection at the top?
the reason I'm asking is because being able to for example also reverse the sort order to only find the least valuable relics might also be interesting.
I don't know if the UI supports this already, but personally I think that it'd also be great if we could sort by clicking at the table header so that we can look for whatever data we need - if possible.in my opinion that'd also be the most intuitive UI (since it would follow a common design pattern), but maybe it's something that can be done outside the scope of this issue.