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JobDriver_FoodFeedPatient #157

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@Draconomial

I'm having a strange new problem

a prisoner is starving, and every time they get fed, their food need doesn't decrease

so I checked the error logs, and saw that there was an error every time they got fed


JobDriver threw exception in toil FinalizeIngest's initAction for pawn Flintjiff driver=JobDriver_FoodFeedPatient (toilIndex=20) driver.job=(FeedPatient (Job_780968) A = Thing_MealFine230385 B = Thing_Human142390 Giver = ThinkNode_QueuedJob [workGiverDef: FeedPrisoner])
System.Collections.Generic.KeyNotFoundException: The given key 'Ringo' was not present in the dictionary.
[Ref 4835EA84]
 [0x00010] in <51fded79cd284d4d911c5949aff4cb21>:0 
 [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at VanillaCookingExpandedVariety.GameComponent_FoodVariety.AddEatenThingsToList (Verse.Pawn p, Verse.Thing thing) [0x00001] in <c83f82b12c0943eb864b337a8164e34f>:0 
  at VanillaCookingExpandedVariety.VanillaCookingExpandedVariety_Thing_Ingested_Patch.CommunicateIngestion (Verse.Thing __instance, Verse.Pawn ingester) [0x00040] in <c83f82b12c0943eb864b337a8164e34f>:0 

Is the pawn bugged, or is it VCE?
went into dev mode and decreased their food need, that works, at least

Activity

  1. juanosarg commented on Nov 24, 2025

    @juanosarg
    Contributor

    You have a mod conflict

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