chore: simplify accessors network object#3831
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
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| // Early exit if the NetworkManager is shutting down, the NetworkObject | ||
| // is not spawned, or an in-scene placed NetworkObject | ||
| if (NetworkManager == null || NetworkManager.ShutdownInProgress || !IsSpawned || IsSceneObject != false) | ||
| if (!IsSpawned || IsSceneObject != false || NetworkManager.ShutdownInProgress) |
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…hub.com/Unity-Technologies/com.unity.netcode.gameobjects into chore/simplify-accessors-network-object
…ject # Conflicts: # com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs
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MTT-13657
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