chore: optimize network object#3820
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noellie-velez merged 21 commits intodevelop-2.0.0from Jan 19, 2026
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SceneObject -- > SerializedObject GetMessageSceneObject --> Serialize AddSceneObject --> Deserialize
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…nologies/com.unity.netcode.gameobjects into chore/optimize-network-object
EmandM
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Jan 7, 2026
com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ConnectionApprovedMessage.cs
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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ConnectionApprovedMessage.cs
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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ParentSyncMessage.cs
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com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs
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com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs
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com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs
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com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs
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EmandM
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Jan 19, 2026
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Purpose of this PR
NetworkObjectJira ticket
MTT-13998
Changelog
NetworkObjectDocumentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsCovered by new automated testsDoes the change require QA team to:
Review automated tests?Execute manual tests?Provide feedback about the PR?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
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