fix: Reset NetworkClient upon shutdown [Backport]#3494
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This PR addresses some NetworkManager instance clean up when shutdown including the ConnectionManager's NetworkClient. This PR also includes a clean up for NetworkObject upon despawning in the event one is using an object pool. [MTT-12384](https://jira.unity3d.com/browse/MTT-12384) ## Changelog - Fixed: Issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. - Fixed: Issue where a pooled `NetworkObject` was not resetting the internal latest parent property when despawned. ## Testing and Documentation - Includes integration test updates. - No documentation changes or additions were necessary. <!-- Uncomment and mark items off with a * if this PR deprecates any API: ### Deprecated API - [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter yyyy-mm-dd)` entry. - [ ] An [api updater] was added. - [ ] Deprecation of the API is explained in the CHANGELOG. - [ ] The users can understand why this API was removed and what they should use instead. --> ## Backport This requires a back port for pertinent/similar areas. (#3494) <!-- If this is a backport: - Add the following to the PR title: "\[Backport\] ..." . - Link to the original PR. If this needs a backport - state this here If a backport is not needed please provide the reason why. If the "Backports" section is not present it will lead to a CI test failure. -->
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This PR addresses some NetworkManager instance clean up when shutdown including the ConnectionManager's NetworkClient.
This PR also includes a clean up for NetworkObject upon despawning in the event one is using an object pool.
MTT-12384
Changelog
NetworkClientcould persist some settings if re-using the sameNetworkManagerinstance.NetworkObjectwas not resetting the internal latest parent property when despawned.Testing and Documentation
Backport
This is a back port of #3491.