WIP: The Avalonia port#2126
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Download the artifacts for this pull request here: GUI:
CLI: |
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BUG: After opening a new file, search is not applied until it's modified |
…urce number not changing
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random thing i found: middle-clicking or ctrl+clicking numbers in code doesnt seem to work in this version (unlike in the current main version), only rightclicking |
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also, ctrl+s always shows the save dialog at the home directory with nothing selected (instead of immediately saving the data file to its last location if one was loaded), at least for me |
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On macOS, keyboard shortcuts should use |
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i'm getting really bad lag when trying to display a lot of text in scripts. for what it's worth, i have a high dpi monitor |
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I got an instant error on trying to launch the app from KDE Dolphin file manager: In order to fix this, the file has to simply be renamed with an appropriate extension, such as .x86-64 (or alternatively, removing the extension entirely), so that it is correctly opened as a binary rather than a desktop file. |
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The package on the AUR also doesn't pass the validity check
…On Fri, Jun 5, 2026 at 11:55 AM devek1 ***@***.***> wrote:
*devek1* left a comment (UnderminersTeam/UndertaleModTool#2126)
<#2126 (comment)>
I got an instant error on trying to launch the app from KDE Dolphin file
manager:
The desktop entry file /home/devek1/GamingTools/UTMT
Native/UndertaleModToolAvalonia.Desktop has no Type=... entry.
In order to fix this, the file has to simply be renamed with an
appropriate extension, such as .x86-64 (or alternatively, removing the
extension entirely), so that it is correctly opened as a binary rather than
a desktop file.
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AUR comment section would be a better place to report that. The package shouldn't have a validity check in the first place, so I've already sent a patch to fix that there. |
Downloads:
STATUS: You can view almost everything in a data file, but editing might not be possible for some properties. Scripts are hit or miss.
I've been working on the Avalonia port of UndertaleModTool for a little while, so I decided to finally make a draft PR for it, in case anyone else wants to help. As discussed in #460 and elsewhere, Avalonia is probably the best choice, since it's multi-platform, works in C# and seems to suck less than alternatives. I tested the current build on Linux and it seems to work fine (except the performance).
Currently, I'm working on making it work as a sort of 'view only' UTMT, so those not on Windows can datamine games, at least. Of course, the architecture still has to be made such that we could later add editing functionality.
But, it is not complete yet. No, it is far from complete. Here's a TODO list of all the things I can think of that need to be done (but there's certainly more):
General
Main UI
Editors
Controls
Other
Scripting
Project