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fix command validation and add new type of interaction#73

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Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

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@InstantlyMoist InstantlyMoist commented Jul 21, 2026

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Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

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coderabbitai Bot commented Jul 21, 2026

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Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s) Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
  participant Sender
  participant NPCCommand
  participant NPC
  participant InteractionHandler
  participant Player
  Sender->>NPCCommand: Add run_command_player interaction
  NPCCommand->>NPC: Store and save interaction action
  NPCCommand-->>Sender: Report action count
  InteractionHandler->>Player: Execute substituted command
  Player-->>InteractionHandler: Command result or failure
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🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

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🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
                String finalActionType;
                String finalValue;
                String actionFriendlyName;

                if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
                    finalActionType = InteractionAction.RUN_COMMAND;
                    finalValue = valueWithoutSlash;
                    actionFriendlyName = "command";
                } else if (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
                    finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
                    finalValue = valueWithoutSlash;
                    actionFriendlyName = "player command";
                } else if (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
                    finalActionType = InteractionAction.PLAYER_CHAT;
                    finalValue = value;
                    actionFriendlyName = "player chat";
                } else if (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
                    finalActionType = InteractionAction.MESSAGE;
                    finalValue = value;
                    actionFriendlyName = "message";
                } else {
                    sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
                    sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
                    return true;
                }

                InteractionAction action = new InteractionAction(interactionType, finalActionType, finalValue);
                opts.addInteraction(interactionType, action);
                storage.saveNPC(npc);
                List<InteractionAction> actions = opts.getInteractions(interactionType);
                
                sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
                sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

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Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

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🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bash
set -euo pipefail

printf 'Top-level files:\n'
git ls-files | sed -n '1,120p'

printf '\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded || true

printf '\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java || true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bash
set -euo pipefail

echo "Repository root:"
pwd

echo
echo "Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java' '*EntityLib*.java' '*Listener*.java' | sed -n '1,120p'

echo
echo "All references to playersHoldingShift:"
rg -n 'playersHoldingShift' . || true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:master Jul 21, 2026
2 checks passed
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2 participants