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Input display seems to use hardcoded 0 instead of AxisSpec.Neutral when under specific circumstances #3686

Description

@YoshiRulz

This is the previous frame value (grey text by default). Example use case is PSX, where Neutral is 128 for the analog sticks.

Works correctly (nothing is shown):

  • Traditional recording (File > Movie > Record Movie... > OK)
  • Load TAStudio project which was seeked(?) to frame ≥ 1 when it was saved

Shows zeroes:

  • New TAStudio project (Tools > TAStudio, or via TAStudio's menubar)
  • Load TAStudio project which was seeked(?) to frame 0 when it was saved
  • Playback .bk2
  • Playback .tasproj (w/o TAStudio)

In TAStudio, if you step forward and then back, it disappears, but clicking in the marker column does nothing (it must have a guard clause to skip seeking to the current frame).

see also #3685

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