Skip to content
This repository was archived by the owner on Apr 21, 2025. It is now read-only.
This repository was archived by the owner on Apr 21, 2025. It is now read-only.

Regeneration on monsters analysis and bug report #82

Description

@Demiosis

After even more tests it seem the regen get exponentially op the more a monster have instead of a normal straight slope.. XD (I forced boss monster to spawn and changed max stats cap to take those results)

(30 k hp boss) 250 stats were talking about 7400 hp regenned(4.05 regen ticks= full)

(39k hp boss) 350 stats... 13 600hp?! (2.86 regen ticks = full)

(48 k hp boss) 450 stats 21 700hp... (2.21 regen ticks = full)

Here the list of screenshots I did to test and show the problem!

1
2
3
4
5
6

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions