This is a Sceneform replacement in Kotlin
- Use
SceneViewfor 3D only orArSceneViewfor 3D and ARCore. - Everything is accessible at the
SceneView/ArSceneViewlevel. For example, no moreand code likeArFragment,arFragment.arSceneView.scene, etc.arFragment.session.config - Just add the
<ArSceneView>tag to your layout or call theArSceneview(context: Context)constructor in your code. Compose is coming next ... - Requesting the camera permission and installing/updating the Google Play Services for AR is handled automatically in the
ArSceneView. - Support for the latest ARCore features (the upcoming features will be integrated quicker thanks to Kotlin).
- Lifecycle-aware components = Better memory management and performance.
- Resources are loaded using coroutines launched in the
LifecycleCoroutineScopeof theSceneView/ArSceneView. This means that loading is started when the view is created and cancelled when it is destroyed. - Multiple instances are now possible.
- Much easier to use. For example, the local and world
position,rotationandscaleof theNodeare now directly accessible without creatingobjects (Vector3position.x = 1f,rotation = Rotation(90f, 180f, 0f),scale = Scale(0.5f), etc.).
app/build.gradle
- 3D only
dependencies {
// 3D only
implementation 'io.github.sceneview:sceneview:0.6.0'
}- 3D and ARCore
dependencies {
// 3D and ARCore
implementation 'io.github.sceneview:arsceneview:0.6.0'
}res/layout/main_fragment.xml
- 3D only
<io.github.sceneview.SceneView
android:id="@+id/sceneView"
android:layout_width="match_parent"
android:layout_height="match_parent" />- 3D and ARCore
<io.github.sceneview.ar.ArSceneView
android:id="@+id/sceneView"
android:layout_width="match_parent"
android:layout_height="match_parent" />- Configure session
arSceneView.configureSession { session, config ->
// Enable Geospatial Mode.
config.geospatialMode = Config.GeospatialMode.ENABLED
}- Create an Anchor
val earth = arSceneView.session?.earth ?: return
if (earth.trackingState == TrackingState.TRACKING) {
// Place the earth anchor at the same altitude as that of the camera to make it easier to view.
val altitude = earth.cameraGeospatialPose.altitudeMeters - 1
// The rotation quaternion of the anchor in the East-Up-South (EUS) coordinate system.
val qx = 0f
val qy = 0f
val qz = 0f
val qw = 1f
earthAnchor = earth.createAnchor(latLng.latitude, latLng.longitude, altitude, qx, qy, qz, qw)
}ArSceneView automatically handles the camera permission prompt and the ARCore requirements checks.
Everything is proceed when the attached view Activity/Fragment is resumed but you can also add your ArSceneView at any time, the prompt will then occure when first addView(arSceneView) is called.
If you need it, you can add a listener on both ARCore success or failed session creation (including camera permission denied since a session cannot be created without it)
- Camera permission has been granted and latest ARCore Services version are already installed or have been installed during the auto check
sceneView.onArSessionCreated = { arSession: ArSession ->
}- Handle a fallback in case of camera permission denied or AR unavailable and possibly move to 3D only usage
sceneView.onArSessionFailed = { exception: Exception ->
// If AR is not available, we add the model directly to the scene for a 3D only usage
sceneView.addChild(modelNode)
}The exception contains the failure reason. e.g. SecurityException in case of camera permission denied
- The default instruction nodes have a
ViewRenderablewith aTextVieworImageView - The text and images of the instruction nodes can be overridden at the resource level (in the
strings.xmlfile anddrawabledirectory of your project). - Custom instruction nodes can have an arbitrary number of child nodes with
ModelRenderables andViewRenderables. It is even possible to play animation for aModelRenderableif it is defined in a.glbfile or a video using theVideoNode - The
infoNodecan have one of the following values depending on the ARCore features used and the current ARCore state:searchPlaneInfoNode,tapArPlaneInfoNodeandaugmentedImageInfoNode. Alternatively, it is possible to create your own instruction nodes. - The
SearchPlaneInfoNodedisplays messages related to the ARCore state. For example,Searching for surfaces...,Too dark. Try moving to a well-lit area,Moving too fast. Slow down, etc. - The
TapArPlaneInfoNodedisplays a message that helps users to understand how an object can be placed in AR when no objects are currently present in the scene. - The
AugmentedImageInfoNodedisplays a frame with white corners when no augmented image is currently tracked.
💡 Idea for future: when access to the flashlight is finally available with the ARCore shared CameraManager, it will be great to add a button to the SearchPlaneInfoNode to enable the flashlight when there isn't enough light.
Earlier versions of OpenGL had a fixed rendering pipeline and provided an API for setting positions of vertices, transformation and projection matrices, etc. However, with the new rendering pipeline it is required to prepare this data before passing it to GLSL shaders and OpenGL doesn't provide any mathematical functions to do that.
It is possible to implement the required functions yourself like in Sceneform or use an existing library. For example, C++ supports operator overloading and benefits from the excellent GLM library that allows to use the same syntax and features as GLSL.
We use the Kotlin-Math library to rely on a well-tested functions and get an advantage of using Kotlin operators for vector, matrix and quaternion operations too.
You will have a little work to do if you are using the ArFragment in Sceneform. However, there is the Deprecated.kt file to help you with the migration.
- Remove the Sceneform import for the class you want to migrate.
- Import this class from the
io.github.sceneview.arpackage. - Use
Alt+Enter/the light bulb icon to view and apply the suggestions for replacing the deprecated method calls.
After the migration you should get cleaner code and all of the benefits described in the Features section 🎉
This is handled automatically in the ArSceneView. You can use the ArSceneView.onArSessionFailed property to register a callback to be invoked when the ARCore Session cannot be initialized because ARCore is not available on the device or the camera permission has been denied.
The InstructionsController in the BaseArFragment has been replaced with the Instructions in the ArSceneView.
The Instructions use a Node that is a part of the scene instead of a View, as opposed to the InstructionsController. This provides more flexibility for customizing the instructions. The Instructions have the main Node that can be accessed through the Instructions.infoNode property.