Releases: StepS-/wkReSolution
Releases · StepS-/wkReSolution
wkReSolution 0.4.1
wkReSolution 0.4
Changes since 0.3.2:
- Added WWP support. Supported versions are European 1.01 and 1.00. Zooming/resizing features are supported, but the "ProgressiveUpdate" option is not available at this time.
- Added "UseTouchscreenZoom" to zooming. This option allows to utilize the touch pinch zoom gesture in order to zoom the game in and out, when Zooming is enabled.
- Water rises will now dynamically letterbox the camera (something that was the main issue with caverns), removing the old workaround.
- The settings file is now ReSolution.ini instead of W2.ini, to fit both games.
- Fixed the default letterboxed dimensions in a cavern, which could slightly shift interface previously.
- Various other fixes.
wkReSolution 0.3.2
Changes since 0.3:
- Fixed cavern map detection when an island map has a border
- Hooks are no longer required to obtain the DDraw interface and the related structures
wkReSolution 0.3
Changes since 0.2:
- Implemented game zooming: you can now zoom the game environment in and out using either mouse wheel or keyboard in windowed mode.
- Enable the "Enable" setting from [Zooming] in the ini file to activate this.
- Enabling "UseMouseWheel" will let you zoom the game using your mouse wheel: roll it back and forth. Pressing the middle mouse button will reset your zooming level to the native default.
- Enabling "UseKeyboardZoom" will let you zoom the game using your Numpad + and - keys. Zooming in this mode will be performed on a frame-by-frame basis, rather than delta like with mouse wheel. Pressing the End button will reset your zooming level to the native default.
- Implemented the Alt+Enter key combination. It will switch you between normal windowed and borderless fullscreen windowed representations of the game window.
- Fixed issue where you were rarely able to glitch water waves by shrinking the window to an ultra small size. This is achieved by both removing the need to resize the so-called "32-surface" and limiting the minimum size for zooming to the minimum size of the window supported by the system.
- Now all hooks will stay in the game code (since the module heavily relies on the game code anyway), both enhancing compatibility with external hooking software and providing ease of implementation. For example, the Worms 2 window handle is now taken from the game's own global variable.
- Various other improvements
wkReSolution 0.2
Changes since 0.1.7:
- Implemented window resizing: you can now resize the in-game window so that it resizes the real screen estate of the game. Added a progressive resizing option to see what happens as the window is being resized. See readme for the details. A windowed mode wrapper is required for this which is included with the respective archive.
- Various fixes
wkReSolution 0.1.7
Changes since 0.1.5:
- Described and handled most of the unknown values
- Various small fixes