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Texture Overrides - #30
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I learned that the existing system makes it quite annoying to add resource pack overrides for specific materials/shapes. This PR first refactors the previous texture systems to be a bit more general, then adds an override at the front of the shape texture chain. This override means any textures under
materiallib:mloverrides/<materialName>/<iconName>[_<variant>][_OVERLAY]overrides the normal TextureSet/IconSet resolution.Stack created with GitHub Stacks CLI • Give Feedback 💬