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Request for improvement #40

@sluramod

Description

@sluramod

Currently, there are 2 types of handlers in StateMachine:

  • based on event transition
  • based on state transition

Suppose I want to have a handler that does not care how I got to from one state to another - it could be via state -> state transition or based on some event.

It would be nice if there was a way to handle this scenario with a single handler.

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