Improve the Account setup process#3229
Conversation
…nt code, one where you decide whether to store it, and one where you decide how to store it
…ns, give players the option to save as file (currerntly missing file selection GUI)
|
also the clipboard is no longer cleared after the screen that lets you copy your account code. |
|
I have a """few""" criticisms:
|
|
I have changed this to a "Back" button, that seems better than adding a new dialog that explains to you that cancelling won't store it.
What about the rather common "you have an untrustworthy application installed" scenario? On most operating systems any application can read almost any file.
I assume you meant this only for the Account Code screen, since that is the only case where you made a decision that mattered.
will be fixed by not having this at the start of the game, as mentioned in #3192 (comment). I will do this in a separate PR.
This will be fixed by adding a file selection dialog, I will make an issue
fixed this by disabling the button
Does this matter? I'm pretty sure all operating systems handle that reasonably well. And if you want a file type, you can add one.
Nice idea, but since you can save the Account Code multiple times in different files, this would also require the mentioned file selection dialog. I will make an issue
Yes, they are intended to prompt the user to think about how they are going to store it ahead of time. There is only a minor difference in the text.
I wanted to emphasize that this is not the login, you are just decrypting the account details. If you don't like "unlock" then maybe propose another alternative.
The name is completely independent from your Account though. I can see the point of allowing you to change your name before you join a multiplayer world though, but I think adding a text field to the Multiplayer button would be the way to go. I will make an issue. |
At least give them the option to save it as a .txt or something then XD |
|
Just add .txt to the end? |
On windows there's a quite annoying pop-up that asks you what program you want to open it with. By default, file extensions are hidden so many people won't even think to save it as a text file. |
|
What Codemob said |
|
done |
|
Cool! I'll check this out again in a bit. |
Then just don't run "RealCubyz.exe" lol Anyways it should explain that encrypting with a password will make you have to input it every time you open the game. |
|
Also I do think the Account Code is too long to be reasonably written down manually. It's silly to ask someone to write down a code with over 100 characters. |
|
But that might be a seperate issue. |
|
Done
It takes me less than a minute to write it on a piece of paper. But write it down can also mean that you copy paste it to the document that has all your passwords. |
ikabod-kee
left a comment
There was a problem hiding this comment.
This gets 5 big smiles from me.


The start screen is much simpler:







Account creation now starts with a small explanation, that is unskippable (the button is disabled for 8 seconds)
Then you have a set of options how you store it:
Password manager and write it down lead to a similar screen, again the button to continue is disabled, for 25 seconds this time, just to be sure that the player does something:
The save as file does not have a timer, but you have to enter a filename to continue.
It is also missing a file select dialog (you have to enter the path manually, which might be annoying, but I will make an issue for this):
Then you return to the login screen, after login there are two more windows for storing the Account Code:
progress towards #3192