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PVP | make violance doable (no raytracing)#3148

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PixelGuys:masterfrom
tillpp:PVP
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PVP | make violance doable (no raytracing)#3148
tillpp wants to merge 2 commits into
PixelGuys:masterfrom
tillpp:PVP

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@tillpp

@tillpp tillpp commented Jun 1, 2026

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makes PVP possible

hitbox todos:

[ ] entityModel.zig,zon does specify their (multiple) hitboxes
[ ] how the hitboxes are connected to certain nodes in the animated model.
[ ] and which special properties they have (like double damage for example)

anti cheat

[ ] consider swing speed
[ ] consider position, velocity, range

other todos:

[ ] item callback for attacking or interacting
[ ] make default right click be an invitation for trade (players and npc might decline) with trade GUI
[ ] sweep attack. (hitting multiple enemies at once)
[ ] consider Armour for for damage taken
[ ] specify killer in death message "x and y with killed z" ( x being the one who gave the final damage, and y being credited for most damage given (mentioning player y might be scratched if it turns out to be to complex))
[ ] critical hit when jumping (with particles)
[ ] blood when hitting (also as confirmation that the server also counted it as a hit)
[ ] knockback
[ ] cooldown indicator (in the hotbar)
[ ] make name use the depthbuffer when shifting (i.e. name hides when shifting)

projectiles

[ ] Bow & arrows
[ ] entitySystem Physics
[ ] entitySystem intersection

remove debug stuff:

[ ] remove bobik
[ ] remove use_llvm

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