PVP | make violance doable (no raytracing)#3148
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makes PVP possible
hitbox todos:
[ ] entityModel.zig,zon does specify their (multiple) hitboxes
[ ] how the hitboxes are connected to certain nodes in the animated model.
[ ] and which special properties they have (like double damage for example)
anti cheat
[ ] consider swing speed
[ ] consider position, velocity, range
other todos:
[ ] item callback for attacking or interacting
[ ] make default right click be an invitation for trade (players and npc might decline) with trade GUI
[ ] sweep attack. (hitting multiple enemies at once)
[ ] consider Armour for for damage taken
[ ] specify killer in death message "x and y with killed z" ( x being the one who gave the final damage, and y being credited for most damage given (mentioning player y might be scratched if it turns out to be to complex))
[ ] critical hit when jumping (with particles)
[ ] blood when hitting (also as confirmation that the server also counted it as a hit)
[ ] knockback
[ ] cooldown indicator (in the hotbar)
[ ] make name use the depthbuffer when shifting (i.e. name hides when shifting)
projectiles
[ ] Bow & arrows
[ ] entitySystem Physics
[ ] entitySystem intersection
remove debug stuff:
[ ] remove bobik
[ ] remove use_llvm