For example if you kill wandering traders too many times, an army might come looking for them.
This effects might also apply to animals. For example a village might get mad at you, if you kill their holy cow.
Other NPCs, the ones trading the most valuable stuff, might themselves be bosses. After you hit them for the first time they quickly equip their armor and defend themselves.
Additionally there should be long-term effects, like maybe wandering traders will only show up with an escort or something like that.
Additionally the following should be ensured:
- it must be obvious to the player why this happens. For example the wandering trader army might be delayed, so a chat message might make this more obvious
- It should be possible for the player to discover themselves how to trigger invasions/boss fights like this, if it's locking a special items. Something as simple as a "do not kill" sign next to the holy cow is probably enough.
- even if it's meant as a punishment, it should give some reward to the player. For example if you kill wandering traders, you should be able to get some of their trades/money for killing the trader, but you will be at the risk of being killed by the upcoming invasion. Alternatively the invasion itself might drop some items.
For example if you kill wandering traders too many times, an army might come looking for them.
This effects might also apply to animals. For example a village might get mad at you, if you kill their holy cow.
Other NPCs, the ones trading the most valuable stuff, might themselves be bosses. After you hit them for the first time they quickly equip their armor and defend themselves.
Additionally there should be long-term effects, like maybe wandering traders will only show up with an escort or something like that.
Additionally the following should be ensured: