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Try a compute-shader rasterizer for small triangles #195
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experimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationoptimizationa performance problem that should be addressed or an optimization ideaa performance problem that should be addressed or an optimization idea
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experimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationoptimizationa performance problem that should be addressed or an optimization ideaa performance problem that should be addressed or an optimization idea
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The hardware rasterizer is optimized for large triangles. Maybe I can make something better for small ones?