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Consider using Compute shaders for post-processing effects like bloom #114

@IntegratedQuantum

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@IntegratedQuantum

Compute shaders are just simpler to use and in theory could be slightly faster.
Additionally compute shaders give more control over the data traversal which can improve caching:
https://computergraphics.stackexchange.com/questions/9956/performance-of-compute-shaders-vs-fragment-shaders-for-deferred-rendering

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    experimentala feature or idea that will require lots of experimentationgraphicsoptimizationa performance problem that should be addressed or an optimization idea

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