Customize the distance for NoQueueUpToEnter transport units to board passengers - #2292
Merged
Coronia merged 1 commit intoJul 18, 2026
Conversation
|
To Chinese users:
|
|
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
Collaborator
Author
|
Tested by: https://www.phoboscn.top/t/topic/665/2?u=noble_fish
|
NetsuNegi
approved these changes
Jul 17, 2026
DeathFishAtEase
added a commit
to DeathFishAtEase/Phobos
that referenced
this pull request
Jul 19, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.


NoQueueUpToEnteroriginally hardcoded a distance of 384 leptons to simulate normal enter. Now you can customize it.In
rulesmd.ini:Warning
If
NoQueueUpToEnter.BoardDistanceis set to a too small value, the passenger units may be blocked by other units and fail to reach the required distance before successfully entering the transport, in which case they will continue trying to get closer and keep moving.[SAPC] -> NoQueueUpToEnter.BoardDistance=256