Split damage taken as from hits and calculate it for damage over time#6803
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LocalIdentity merged 2 commits intoPathOfBuildingCommunity:devfrom Dec 4, 2023
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LocalIdentity
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Fixes #3632 .
This works but currently only affects the dots applied and does not increase the effective dot pool
I am also not a fan of the breakdowns but they work the same as before with just the new info on the conversion percentage into them