[v1.1.8] - 2025-12-31
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), @Bartkk0
Built using Godot 4.5.1
Added
- Added support for multi frame/cel swapping! #1393
- You can now search & rename tilesets in the project properties dialog. #1383
- Various improvements to the import image dialog have been made when importing an image as a spritesheet, such as a preset system and the ability to include or exclude empty tiles. #1385
- The recorder panel now has more options, such as the ability to use FFMPEG to export the recording as a gif file, and the ability to set a custom rectangular area of the screen to record. #1387
Changed
- Gif files are now being exported frame by frame, which saves memory space and users can now see the current progress of the export. #1396
- The
override.cfgfile, which is used to store settings such as single-window mode, window transparency and audio driver is now stored in the same place as theconfig.inifile, instead of the same folder as the Pixelorama executable. - When double clicking on a layer button to rename it, the entire text is now automatically selected. #1411
Fixed
- The "apply all" toggle when importing multiple images is now faster. #1390
- Fixed a visual bug with clipping masks. #1389
- Clear the saved processed images from memory when closing the export dialog, so that they don't waste space in memory. #1397
- Fixed selection animated borders setting not being applied on startup.
- Non-valid names for projects are no longer allowed in the project properties. #1383
- Fixed guides being appended twice when loading Krita & Photoshop projects, leading to crashes when hovering over the canvas rulers.