This repository was archived by the owner on May 25, 2024. It is now read-only.
Reload by magazine#76
Open
AdamTadeusz wants to merge 5 commits into
Open
Conversation
…weapon is holstered, changed clip display to show total ammo when using supa7, changed bullet icon to correspond to ammo type of weapon.
…regardless, so holster reload will occure anyway, need to early return in this function or earlier or rewrite CNEOPlayer postThink to not call baseclass postThink but thats a huge amount of effort I think
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Neotokyo style magazine system. Tried to leave base files as untouched as possible. Also changes bullet sprite to represent ammunition type of weapon, displays ammunition in current magazine even if no extra ammunition is left, hides ammunition counter when using the knife etc etc.