The weapon script does not read the value and instead its hardcoded GetFireRate for srm in weapon_srm.h should be 0.6f instead of 0.8f (which is the SRM-S value) EDIT: This would also require changing the damage of the srm back to 12 instead of the 16 that it has in the revamp
The weapon script does not read the value and instead its hardcoded
GetFireRate for srm in weapon_srm.h should be 0.6f instead of 0.8f (which is the SRM-S value)
EDIT: This would also require changing the damage of the srm back to 12 instead of the 16 that it has in the revamp