Detect neo_game_config, expand gamemode detection#769
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* Now reads in neo_game_config entity, just takes the number * OG:NT + NT;RE already maps 0=TDM,1=CTG,2=VIP, so no conversion needed * Mid-round voting no longer default * ConVars to change gamemode initalization behavior * fixes NeotokyoRebuild#723
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Description
neo_game_configentity, just takes the numberneo_sv_gamemode_enforcementsv_neo_change_game_type_mid_roundis now removed, nowneo_sv_gamemode_enforcement 3replaces that convar, but no longer mid-round, only from idle/warmup roundneo_sv_gamemode_enforcement- Default = 0 (map - neo_game_config), determine gamemode by... 0 = map (neo_game_config), 1 =neo_sv_gamemode_single, 2 = Random withinneo_sv_gamemode_random_allow, 3 = vote (neo_vote_game_modein idle/warmup)neo_sv_gamemode_single- The single gamemode to enforceneo_sv_gamemode_random_allow- The bitwise of gamemodes that is allowed to used for the randomizerToolchain
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