Remove the shared state and the mutex from NVTX internals - #2310
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tfeher
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May 14, 2024
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Thanks Artem for the PR, looks good, just a small update in docstring is missing!
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Thanks for the update, LGTM!
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loulankxh
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Until now, raft has stored a map of NVTX colors (annotation -> color) to avoid using the same color for different annotations and keep using the same color for the same annotations. This map is a shared state. During an extensive ANN_BENCH throughput testing it has turned out that the mutex guarding the map can sometimes become a bottleneck when the number of concurrent threads is really large (>~ 256). This PR replaces the unordered map and the mutex guarding it with a deterministic hash value of the annotation instead (which is stateless). **Pros:** - No shared state, no mutexes. - Assigns the same colors to the same annotations across program runs. **Cons:** - Sometimes different annotations can have the same color (hash collisions). Authors: - Artem M. Chirkin (https://github.com/achirkin) Approvers: - Tamas Bela Feher (https://github.com/tfeher) - Corey J. Nolet (https://github.com/cjnolet) URL: NVIDIA#2310
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Until now, raft has stored a map of NVTX colors (annotation -> color) to avoid using the same color for different annotations and keep using the same color for the same annotations. This map is a shared state.
During an extensive ANN_BENCH throughput testing it has turned out that the mutex guarding the map can sometimes become a bottleneck when the number of concurrent threads is really large (>~ 256). This PR replaces the unordered map and the mutex guarding it with a deterministic hash value of the annotation instead (which is stateless).
Pros:
Cons: