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WebGPURenderer: Avoid duplicate multiview output pass - #5

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Mugen87 merged 1 commit into
Mugen87:dev3from
cabanier:multiview_patch
Jul 30, 2026
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Mugen87 merged 1 commit into
Mugen87:dev3from
cabanier:multiview_patch

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WebGL multiview output shaders select array layers with gl_ViewID_OVR, so a single draw already processes both views.
Skip per-layer output iteration for multiview render targets to avoid running color-space conversion twice.

WebGL multiview output shaders select array layers with gl_ViewID_OVR, so a single draw already processes both views.

Skip per-layer output iteration for multiview render targets to avoid running color-space conversion twice.
@Mugen87
Mugen87 merged commit b6a3c91 into Mugen87:dev3 Jul 30, 2026
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@cabanier
cabanier deleted the multiview_patch branch July 30, 2026 11:37
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