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on OS X Yosemite, libpdcsharp.bundle is wrong architecture #2

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@AaronMeyers

When you press play in Unity, the console gets spammed about the library in the bundle being the wrong architecture. Presumably, its an old 32 bit bundle?

Strangely, the examples still play the sounds properly, but I don't really want to deal with all the errors flooding the console every time I press play.

So I downloaded libpd and built a new bundle myself to replace the included one with. The architecture error is gone, but now when I press play I get this error:

EntryPointNotFoundException: libpd_safe_init
LibPDBinding.LibPD.ReInit () (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:81)

and if I press the play button in the first example, I get NullReferenceExceptions because clearly the lib has failed to initialize properly.

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