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feat(mastery): replace Weapons with a Mastery tab and Collection view - #77
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The Completionist module now lists every masterable equipment category, with mastered, partial, missing and unknown buckets per category and overall. A new Rust mastery module serves the overview from the persisted account state and iterates sources by canonical path, so alias entries never double-count. The frontend only searches, groups and renders. Amp Prisms and Infested Kitgun chambers now count as masterable, Rifle-typed melee weapons land in Melee, and WFCD's second Grimoire entry aliases the real one.
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The Completionist module now lists every masterable equipment category, with mastered, partial, missing and unknown buckets per category and overall. A new Rust mastery module serves the overview from the persisted account state and iterates sources by canonical path, so alias entries never double-count. The frontend only searches, groups and renders.
Amp Prisms and Infested Kitgun chambers now count as masterable, Rifle-typed melee weapons land in Melee, and WFCD's second Grimoire entry aliases the real one.