Skip to content

feat(mastery): replace Weapons with a Mastery tab and Collection view - #77

Merged
Lyrex merged 1 commit into
mastery-reworkfrom
mastery/mastery-tab
Sep 13, 2026
Merged

Lyrex merged 1 commit into
mastery-reworkfrom
mastery/mastery-tab

Conversation

@Lyrex

@Lyrex Lyrex commented Sep 12, 2026

Copy link
Copy Markdown
Owner

The Completionist module now lists every masterable equipment category, with mastered, partial, missing and unknown buckets per category and overall. A new Rust mastery module serves the overview from the persisted account state and iterates sources by canonical path, so alias entries never double-count. The frontend only searches, groups and renders.

Amp Prisms and Infested Kitgun chambers now count as masterable, Rifle-typed melee weapons land in Melee, and WFCD's second Grimoire entry aliases the real one.

The Completionist module now lists every masterable equipment
category, with mastered, partial, missing and unknown buckets per
category and overall. A new Rust mastery module serves the overview
from the persisted account state and iterates sources by canonical
path, so alias entries never double-count. The frontend only searches,
groups and renders.

Amp Prisms and Infested Kitgun chambers now count as masterable,
Rifle-typed melee weapons land in Melee, and WFCD's second Grimoire
entry aliases the real one.
@Lyrex
Lyrex merged commit 1844039 into mastery-rework Sep 13, 2026
5 checks passed
@Lyrex
Lyrex deleted the mastery/mastery-tab branch September 13, 2026 19:04
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant