Close #16, strip out and refactor all the guts of the app!#32
Merged
LearningNerd merged 26 commits intomasterfrom Jul 10, 2017
Merged
Close #16, strip out and refactor all the guts of the app!#32LearningNerd merged 26 commits intomasterfrom
LearningNerd merged 26 commits intomasterfrom
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- Change `nextTurnChangeTimestamp` to `timeRemaining` - Rename `currentPlayerIndex` to `turnIndex` - Rename `playerList` to `players`
- Rename `newGistLink` to `newGist` - Rename `playerListChange` to `playerJoined` - Rename `handleUserLogin` to `loginUser`
- Use parameters instead of global variables!
- Use only current player ID, no longer relies on having previous player
ID
- Check if elements exist before modifying them!
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Closes #16, also closes #18 and #14.
Summary of changes:
Set editor to default to read-only mode, allow editing only once current player has been initialized
Refactor state, use
gameStateobject on both server and clientsRefactor events, game initialization, and some UI functions too, stripping out and rebuilding all the guts of this app!
Add and rename/refactor these key client functions:
handleGameState,handlePlayerJoined, andhandlePlayerLeftAdd helper functions to both server and clients for easily accessing player data
Use timestamps on both server and client for the turn timer
Send flag with
turnChangeevent to signal clients not to fork/edit Gist if turn change was triggered by the current player disconnectingUpdate
turnIndexwhen players disconnect (if needed), so index always points to the correct current player (very important bug fix!)