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JDSherbert/README.md

JDSherbert

Print: Audio Software Engineer. Occasionally makes noises that sound good!

YouTube Reddit Discord WakaTime


Print: Welcome To My Github Profile

Welcome to my Github! I'm an Audio Software Engineer specialising in C++, JUCE, and real-time DSP; with professional experience across AAA game audio, engine-level Wwise and FMOD integration, and commercial VST/AU plugin development.

My interests span AAA game audio, audio middleware and tooling, VST/DAW plugin development, and music tech. I've shipped commercial VST plugins (EarShield, Clipper); source available on request.

On the side I prototype DSP tools, create SFX and music packs, and build game development assets and plugins across multiple engines. Feel free to explore!


Print: Welcome To My Github Profile

I've shipped commercial software and contributed to audio systems at multiple studios:

nDreams Soul Assembly Flix Interactive


Print: Featured Repositories

Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 14 March 2026

Total Time: 2,344 hrs 9 mins

C#                     1,053 hrs 23 mins     >>>>>>>>>>>--------------   44.52 %
C++                    689 hrs 13 mins       >>>>>>>------------------   29.13 %
C                      306 hrs 28 mins       >>>----------------------   12.95 %
Objective-C            114 hrs 24 mins       >------------------------   04.84 %
GDScript3              87 hrs 32 mins        >------------------------   03.70 %
C/C                    22 hrs 21 mins        -------------------------   00.95 %
Other                  21 hrs 56 mins        -------------------------   00.93 %

Snake Snake






Pinned Loading

  1. VerzatileDevOrg/Programming_HandBook VerzatileDevOrg/Programming_HandBook Public

    The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

    HTML 7 4

  2. Unity-Serializable-Dictionary Unity-Serializable-Dictionary Public

    Custom C# Dictionary implementation, serializable by the Unity inspector.

    C# 23 2

  3. Unreal-Engine-Interaction-System Unreal-Engine-Interaction-System Public

    Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.

    C++ 8

  4. Audio-DSP-Procedural-Reverb Audio-DSP-Procedural-Reverb Public

    Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

    C++ 7

  5. Audio-DSP-Distortion Audio-DSP-Distortion Public

    Simple C++ implementations of some basic Audio DSP Distortion techniques. Includes an example usage case with a simulated sinusoidal signal.

    C++ 1

  6. Juce-9-Slice-Image-Component Juce-9-Slice-Image-Component Public

    A JUCE component for rendering images with nine-slice (scale-9) scaling, preserving crisp corners at any size.

    C++