Contains the necessary Special Processes and Script files for various ExplorerScript reimplementations of hardcoded menus and such.
- Unlimited custom recycle trade slots!
- Unlimited offer trade slots!
- Bulk Prize Ticket Trading*
- Individual scripts for Prize Ticket scenarios!
- Infrastructure for custom prize ticket types
- As of now, you can only trade storage items for prize tickets. I could fix this if it's a dealbreaker
- At maximum, only 3 item TYPES can be exchanged for one copy of a 4th item with my current structure. The Link Box Offer from the base game is present in my rendition, and it is hardcoded to ask for 3 rawst berries in addition to the items specified.
- The recycle trades will not display on the top screen! Wynaut tells you what they are after you select them instead!
- You cannot redeem an entire bulk trade of prize tickets, you MUST accept them (this is fine I think, as you have a chance to get a bonus prize ticket that scales with the number of tickets you acquire)
(Link to a more complete guide will be here when I have time to write one)
Simply add the script files, export/import the objects/actors/etc from the real script, then import the special processes, reassign them if needed, and configure coro EVENT_S30_06 in unionall.ssb like so:
coro EVENT_S30_06 {
$LOTTERY_RESULT = 0;
§return_to_shop;
supervision_ExecuteActingSub(LEVEL_P01P04A, 'S30CYCLE', 0);
if ($LOTTERY_RESULT == 0) {
screen2_FadeIn(1,30);
JumpCommon(CORO_END_TALK);
}
switch($LOTTERY_RESULT) { // Do Prize Ticket Redemption!
case < 8: // Loss
supervision_ExecuteActingSub(LEVEL_P01P04A, 'S30ALOSS', 0);
break;
case < 16: // Win
supervision_ExecuteActingSub(LEVEL_P01P04A, 'S30A0WIN', 0);
break;
case < 24: // Big Loss
supervision_ExecuteActingSub(LEVEL_P01P04A, 'S30BLOSS', 0);
break;
default: // Big Win
supervision_ExecuteActingSub(LEVEL_P01P04A, 'S30BGWIN', 0);
break;
}
jump @return_to_shop;
supervision_ExecuteActingSub(LEVEL_P01P04A, 'S30A0601', 0);
CallCommon(CORO_EVENT_END_FREE);
end;
}From there, poking around in S30CYCLE.ssb and looking for the TODO comments should be enough to go off of. At least until I write a formal guide.
- Unlimited Starter Slots!
- More Natures! (capped at 51 instead of the previous 16)
- Unlimited customizable quiz questions!
- Customizable Aura Bow Segment!
- Infrastructure for complex blacklisting of certain starters!
- Infrastructure for Hero/Partner Sprites mid-quiz!
- When selecting a hero or partner, it will not display the portrait of the mon as you scroll through the options as it does in base-game!
- Starter selection within the winning nature is random. If you blacklist all available starters, or a blacklisted starter is consecutively selected 100+ times, it will choose bulbasaur as a failsafe (with some funni dialogue). While statistically improbable, it's something to keep in mind.
- The Script Size Limit is lurking nearby. If you get weird behavior, you may have made a script too memory-intensive to run safely. Let me know if this happens to you!
(Link to a more complete guide will be here when I have time to write one)
Simply install the Skypatch, install the SPs, add the script files, export/import the objects from the real quiz into each of them, import the special processes, reassign IDs as needed, and configure coro EVENT_M00A_01 in unionall.ssb like so:
coro EVENT_M00A_01 {
bgm_Stop();
if (debug) {
supervision_ExecuteActingSub(LEVEL_S02P01A, 'M00A01A', 0);
} else {
supervision_ExecuteActingSub(LEVEL_S02P01A, 'QMT001', 0);
supervision_ExecuteActingSub(LEVEL_S02P01A, 'QMT002', 0);
supervision_ExecuteActingSub(LEVEL_S02P01A, 'QMT003', 0);
supervision_ExecuteActingSub(LEVEL_S02P01A, 'QMT004', 0);
}
$SCENARIO_MAIN = scn[2, 0];
JumpCommon(CORO_EVENT_DIVIDE);
}