Repository files navigation Introduction To Section 3
Section Assets Pack
Previous section project, for Magnus Effect
Unstable Rotation In Unity 5
The limitations of spinning objects in Unity 5.
Why unstable rotation doesn't evolve.
How to model unstable rotation in game physics.
Introducing Inertia Tensors
Roughly what is an inertia tensor (I )?
Unstable intermediate axis
How Unity Calculates I
Calculate I for your phone
Predict it's unstable axis
Calculating Moment Of Inertia
How about if two axis are equal?
Try it with a spinning cylinder.
Calculate the moment of inertia.
Render vs. collider mesh influence.
“Newton’s Laws Of Rotation”
A recap of Newton's laws of motion.
How these relation to rotation.
Important differences.
Why we're jumping in the deep end!
Applying Torque To Rigidbodies
How to use Unity's AddTorque() method.
How Inertia Tensor affects rotation.
Comparing the rotation of two objects.
What a cross product is.
Why they are so useful.
Using WolframAlpha to calculate.
What the Magnus Effect is.
How we can approximate ball flight with it.
Using Vector3.Cross in Unity.
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