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A simple plugin that consists in a Gameplay Debugger Extension that allows cycling between AI agents when using the Unreal's Gameplay Debugger

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Gameplay Debugger Extension - AI Cycle

A simple plugin that consists in a Gameplay Debugger Extension that allows cycling between AI agents when using the Unreal's Gameplay Debugger

Default keys are:

Crtl+Page Up / Page Down: Cycle AI agents

Crtl+R: Reset current Cycling

  • Keys can be remapped under Project Settings->Gameplay Debugger->Addons->AICycleDebugger
  • Currently two options are available under Project Settings->Engine->Gameplay Debugger AI Cycle:
    • Seach Radius - Radius area around the player character to gather the possible AI Agents
    • AI Filter Classes - When added an entry, only AI agents of these classes will be gathered

This project is available on FAB here(link), but to install it directly:

  • Download (or clone) this repository.
  • Create a Plugins folder at the root of your Unreal Engine project if one doesn't already exist.
  • Create a folder named "GDebuggerExtension_AICycle" and paste the content inside
  • Copy the GDebuggerExtension_AICycle plugin folder into the Plugins folder.
  • Right-click your .uproject file and select Generate Visual Studio project files.
  • Open your project. Unreal Engine will ask to compile the new plugin. Click "Yes".

About

A simple plugin that consists in a Gameplay Debugger Extension that allows cycling between AI agents when using the Unreal's Gameplay Debugger

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