✌️I’ve been coding since 2020. Most of my time goes into building web projects, tools, and automations that are easy to use and easy to maintain. I also enjoy figuring out how platforms behave in practice—right now I’m spending a lot of time around the PlayFab API.
What matters most to me is shipping work that holds up: clear structure, sensible tradeoffs, and a workflow that makes collaboration smooth.
I like turning “this is annoying / limited / undocumented” into something that works reliably. Whether it’s a frontend that feels snappy, a bot that behaves predictably under load, or an integration that survives real-world edge cases—I focus on results that are ready to run in production.
A few areas I spend most of my time in:
✔ Web: Vue 3, JavaScript/TypeScript, Tailwind CSS, GSAP, Vite, Pinia, Node.js
✔ Bots & automation: Discord.js (JS/TS), REST/WebSocket integrations, command systems, deployment & monitoring
✔ Platform & API work: Network/HTTP analysis, auth/session flows, PlayFab SDK & API usage, tooling for repetitive tasks
|
JavaScript |
Vue 3 |
Tailwind |
Node.js |
Vite |
Discord.js |
Git |
- A PlayFab Catalog API focused on Minecraft Bedrock
- A Marketplace bot for Minecraft Bedrock
- A Purchase API that combines Xbox Live endpoints with PlayFab
Everything is built on public / open APIs, kept in a state where it can actually be used, and published on my GitHub with setup notes and docs.
- Projects: spindexgfx.com/projects
👋 If you need someone who can build clean features and still stay calm when the platform gets weird, I’m happy to help.



