I guess this is only an issue on linux which tracks the last godot.
>godot -d -path "/usr/share/MouseBoat"
ERROR: _load: No loader found for resource: /usr/share/MouseBoat
At: core/io/resource_loader.cpp:186.
ERROR: start: Failed loading scene: /usr/share/MouseBoat
At: main/main.cpp:1688.
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1989.
godot 3 requires a project.godot.
--path <directory> Path to a project (<directory> must contain a 'project.godot' file).
I cp'd engine.cfg to project.godot as they practically the same but it errors near the bottom with
> godot -d -path "/usr/share/MouseBoat"
ERROR: _load_settings_text: Error parsing /usr/share/MouseBoat/project.godot at line 25: Unexpected identifier: 'mbutton'. File might be corrupted.
At: core/project_settings.cpp:485.
ERROR: _load_settings_text_or_binary: Couldn't load file '/usr/share/MouseBoat/project.godot', error code 43.
At: core/project_settings.cpp:519.
I couldn't find a reference to mbutton in the docs. Is it an internal function?
I guess this is only an issue on linux which tracks the last godot.
godot 3 requires a project.godot.
--path <directory> Path to a project (<directory> must contain a 'project.godot' file).I cp'd engine.cfg to project.godot as they practically the same but it errors near the bottom with
I couldn't find a reference to mbutton in the docs. Is it an internal function?