Players joining in multiplayer sessions do not spawn at the same place. The server host can reset the run (MP) to spawn all players together, as a temp workaround. I can maybe do some CT magic to fix this.
Players joining in multiplayer sessions do not spawn at the same place.
The server host can reset the run (MP) to spawn all players together, as a temp workaround.
I can maybe do some CT magic to fix this.