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Brookoko
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May 25, 2019
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| import labs.introtoprogramming.lab5.geometry.Vector3; | ||
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| public interface Camera { |
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Maybe make it an abstract class or a class that extends SceneObject? I think it is logical to treat camera as part of scene and manipulate it.
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My initial assumption was that we will need objects on scene to be divided into three categories:
- regular objects, which are rendered
- camera (s)
- lights, which are accessed when computing shadows.
But since all of them share some common properties, it is a good idea indeed to make them extend the same class.
src/main/java/labs/introtoprogramming/lab5/scene/PointLight.java
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Brookoko
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May 25, 2019
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