A .NET implementation of the state machine standardized in PackML. The state machine guarantees that only 'valid' transitions can be executed. Have a look at the following figure which depicts the state machine of PackML:
As you can see in the figure, the state machine defines states and transitions that can be fired on certain states. Here are some examples:
- A 'start'-transition only brings the state machine to the 'Starting' state when it is currently in 'Idle' state
- After production of an order has been completed, the state machine will change its current state to 'Complete'. It can only be reset from this state.
- When you fire a 'stop'-transition while being in 'Stopped' state, nothing happens The state machine makes sure that no invalid transitions can be fired.
To use the simplest version of the state machine in your code, you simply obtain an instance from the state machine builder. This state machine will then be in 'Idle' state and you can invoke the transitions shown in the figure above. Note that this state machine cannot execute any actions while being in the active states and that it can just be used to simulate the state machine behavior.
// necessary usings
using PackML_StateMachine.StateMachine;
using PackML_StateMachine.States;
using PackML_StateMachine.States.Implementation;
// somewhere in your code, you can setup the most simple state machine (initial state will be 'Idle')
var stateMachine = new StateMachineBuilder().Build();
// you can then invoke the ISA88-transitions on this state machine:
stateMachine.Start();
stateMachine.Suspend();
stateMachine.Stop();
// ...
// see figure for more transitionsYou can also create a state machine with a different initial state than 'Idle'. This can be done with the WithInitialState(State s)-function of the builder. Simply pass in the state you want to have as the initial state to this function. The following example creates a state machine instance that starts in the 'Stopped' state:
var stateMachine = new StateMachineBuilder().WithInitialState(new StoppedState()).Build();As shown above, you can invoke transitions by calling the corresponding methods (Start(), Stop(), Hold(), ...) on the state machine. Alternatively, you can also use this more dynamic version:
stateMachine.InvokeTransition(TransitionName transitionName);This will invoke a transition with the given TransitionName.
The state machine of ISA88 allows for executing actions in all active states. These active states are:
- Starting
- Execute
- Holding
- Unholding
- Suspending
- Unsuspending
- Completing
- Resetting
- Stopping
- Aborting
- Clearing
You can create arbitrary actions and pass them to the state machine to let the state machine execute these actions in the correct states. To implement your own actions, simply implement the interface IStateAction as shown here:
using PackML_StateMachine.States;
public class ExampleActionInStarting : IStateAction
{
public void Execute()
{
Console.WriteLine("Starting up whatever you are working with");
// You can do what you want in here...
}
}Your actions can be passed in while creating a state machine instance. For example, you could pass in this ExampleActionInStarting as the action that is executed while the state machine is in state 'Starting':
var stateMachine = new StateMachineBuilder().WithActionInStarting(new ExampleActionInStarting()).Build();You may use one or more of the following functions of the StateMachineBuilder:
Sets action to be the action that is going to be executed when the state machine is in 'Starting' state.
Sets action to be the action that is going to be executed when the state machine is in 'Execute' state.
Sets action to be the action that is going to be executed when the state machine is in 'Completing' state.
Sets action to be the action that is going to be executed when the state machine is in 'Suspending' state.
Sets action to be the action that is going to be executed when the state machine is in 'Unsuspending' state.
Sets action to be the action that is going to be executed when the state machine is in 'Holding' state.
Sets action to be the action that is going to be executed when the state machine is in 'Unholding' state.
Sets action to be the action that is going to be executed when the state machine is in 'Aborting' state.
Sets action to be the action that is going to be executed when the state machine is in 'Clearing' state.
Sets action to be the action that is going to be executed when the state machine is in 'Stopping' state.
Sets action to be the action that is going to be executed when the state machine is in 'Resetting' state.
Alternatively, you can also use the more flexible way of adding actions to states:
stateMachine.WithAction(IStateAction action, ActiveStateName stateName);You can pass in an action and the name of an active state to add this action to a state.
The state machine also supports asynchronous actions for better performance and non-blocking operations:
public class AsyncExampleAction : IStateAction
{
public async Task ExecuteAsync(CancellationToken cancellationToken = default)
{
await SomeAsyncOperation(cancellationToken);
Console.WriteLine("Async action completed");
}
public void Execute()
{
// Synchronous fallback if needed
ExecuteAsync().GetAwaiter().GetResult();
}
}You can create an observer that is notified whenever the state machine changes its state. To do that, you have to create your observer implementing the IStateChangeObserver interface. This interface's method is called on every state change, you can do whatever you like in this function. Here's an example for such a class:
public class ExampleObserver : IStateChangeObserver
{
public void OnStateChanged(IState newState)
{
Console.WriteLine($"State has changed, new State is: {newState.GetType().Name}");
}
}To add a new observer to the state machine simply call stateMachine.AddStateChangeObserver(IStateChangeObserver observer) passing in an instance of your observer class. In case an observer should no longer be notified on state changes, simply remove it by calling stateMachine.RemoveStateChangeObserver(IStateChangeObserver observer).
The state machine can be easily integrated with .NET's built-in dependency injection container:
// In Program.cs or Startup.cs
services.AddSingleton<IPackMLService, PackMLService>();
services.AddSingleton<Isa88StateMachine>(provider =>
{
return new StateMachineBuilder()
.WithActionInStarting(new MyStartingAction())
.WithActionInExecute(new MyExecuteAction())
.Build();
});Install the package via NuGet Package Manager:
dotnet add package PackML-StateMachineOr via Package Manager Console:
Install-Package PackML-StateMachineThis project is built with .NET 9.0. You can build this library from source if you have the .NET SDK installed. Clone or download this repository and run:
dotnet buildTo run tests:
dotnet testTo create a NuGet package:
dotnet packDocker Tests
docker build -t packml-tests .
docker run --rm packml-tests
//simulate less cpus
docker run --cpus=2 packml-tests
- .NET 10.0 or later
- Microsoft.Extensions.Hosting (for background service support)
- Serilog (for logging)
Please note that the figure above and all definitions of states and transitions have been taken from the OMAC PackML Implementation Guide for PackML.
