Make biome unlock notifications gamemode-aware (#112)#160
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tastybento merged 3 commits intoApr 16, 2026
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Players in unrelated worlds (e.g. /wilderness) no longer receive the clickable "use it now" prompt for biomes unlocked on a different gamemode's island. When the recipient's current world doesn't match the island's gamemode, send a non-clickable message that names the gamemode so the player knows where the unlock applies. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Simpler than the prior two-variant message: if the recipient isn't in the island's gamemode world, send nothing. Removes the now-unused click-text-to-*-other-world locale keys. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
…mode world" This reverts commit a5596f7.
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Summary
/wilderness, a different gamemode) receive a plain message naming the gamemode instead, so they know where the unlock applies and aren't misled into running a command in the wrong world.click-text-to-purchase-other-world,click-text-to-set-other-world) inen-US.yml.Closes #112
Test plan
/wilderness→ non-clickable message naming the gamemode.🤖 Generated with Claude Code