Run blueprint-specific commands when a bundle is pasted#2852
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Co-authored-by: tastybento <4407265+tastybento@users.noreply.github.com>
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[WIP] Add functionality to run blueprint-specific commands when pasted
Run blueprint-specific commands when a bundle is pasted
Mar 14, 2026
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Admins need a way to run server/player commands automatically when an island blueprint bundle is pasted (e.g., to set biomes across the island). Commands are now stored per-bundle in the bundle's JSON and executed after all worlds finish pasting.
Changes
BlueprintBundlecommandsfield (List<String>,@Expose) with getters/setters — serialised into the.jsonbundle file, editable by hand or via the new GUIBlueprintsManagerrunBlueprintCommands(bb, island)on the main thread, delegating toUtil.runCommandswith the island owner as the target userBlueprintManagementPanelCommandsPrompt) to enter commands one per line;clearresets the in-progress list;quitsavesNew conversation classes
CommandsPrompt— collects commands line-by-line, mirrorsDescriptionPromptpatternCommandsSuccessPrompt— persists the command list and reopens the bundle panelLocale (
en-US.yml)commands.admin.blueprint.management.commands.*for conversation prompts andedit-commands/no-commandsfor the panel buttonSupported placeholders (via
Util.runCommands)[player][owner][SUDO]prefixExample bundle JSON entry:
Original prompt
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