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beast-chronicler: track entity-ID generation in
LifecycleEventLog::by_entitycrate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclerStatus: Open.#275 In BemusedVermin/evolution-simulation;S12.7 — 1000-tick chronicle integration test (5+ behaviours, confidence > 0.7)
crate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclersprint:s12Sprint S12 — Chronicler Events & LabelingSprint S12 — Chronicler Events & LabelingstorySingle story within a sprintSingle story within a sprintStatus: Open.#273 In BemusedVermin/evolution-simulation;S12.6 — Chronicler save / load (bincode roundtrip)
crate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclersprint:s12Sprint S12 — Chronicler Events & LabelingSprint S12 — Chronicler Events & LabelingstorySingle story within a sprintSingle story within a sprintStatus: Open.#272 In BemusedVermin/evolution-simulation;S12.5 — QueryAPI: events, clusters, lineage queries
crate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclersprint:s12Sprint S12 — Chronicler Events & LabelingSprint S12 — Chronicler Events & LabelingstorySingle story within a sprintSingle story within a sprintStatus: Open.#271 In BemusedVermin/evolution-simulation;S12.4 — Cluster-level confidence (size + stability dimensions)
crate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclersprint:s12Sprint S12 — Chronicler Events & LabelingSprint S12 — Chronicler Events & LabelingstorySingle story within a sprintSingle story within a sprintStatus: Open.#270 In BemusedVermin/evolution-simulation;S12.3 — Cluster-aware label heuristics
crate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclersprint:s12Sprint S12 — Chronicler Events & LabelingSprint S12 — Chronicler Events & LabelingstorySingle story within a sprintSingle story within a sprintStatus: Open.#269 In BemusedVermin/evolution-simulation;S12.2 — Primitive signature clustering + cluster-stability proptest
crate:beast-chroniclerWorkspace crate: beast-chroniclerWorkspace crate: beast-chroniclersprint:s12Sprint S12 — Chronicler Events & LabelingSprint S12 — Chronicler Events & LabelingstorySingle story within a sprintSingle story within a sprintStatus: Open.#268 In BemusedVermin/evolution-simulation;test(beast-sim): make §2 audit walk recursive when layout nests beyond one level
crate:beast-simWorkspace crate: beast-simWorkspace crate: beast-simStatus: Open.#266 In BemusedVermin/evolution-simulation;- Status: Open.#265 In BemusedVermin/evolution-simulation;
beast-ui: bestiary screen — interactive filter editing (S13 follow-up to S10.4)
crate:beast-uiWorkspace crate: beast-uiWorkspace crate: beast-uiphase:3-ui-combatPhase 3 — UI & Combat (S10-S14)Phase 3 — UI & Combat (S10-S14)storySingle story within a sprintSingle story within a sprintStatus: Open.#249 In BemusedVermin/evolution-simulation;beast-ui: document EventResult::Bubble dirty-bit behaviour
crate:beast-uiWorkspace crate: beast-uiWorkspace crate: beast-uiphase:3-ui-combatPhase 3 — UI & Combat (S10-S14)Phase 3 — UI & Combat (S10-S14)storySingle story within a sprintSingle story within a sprintStatus: Open.#245 In BemusedVermin/evolution-simulation;beast-ui: bump tree version when clearing stale focus on find_widget_mut miss
crate:beast-uiWorkspace crate: beast-uiWorkspace crate: beast-uiphase:3-ui-combatPhase 3 — UI & Combat (S10-S14)Phase 3 — UI & Combat (S10-S14)storySingle story within a sprintSingle story within a sprintStatus: Open.#244 In BemusedVermin/evolution-simulation;