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Mycelial lighting overcounting hits #4

Description

@Zasz333

combatlog.log

The combat log for the Stamets–Tilly 2‑piece “Mycelial Lightning” effect is multi‑packet. A single bolt produces two separate damage entries:

one packet flagged as ShieldBreak (shield damage)

one packet flagged as Electrical (hull damage)

Example raw line:
26:05:20:14:36:46.6::Za'gara,P[9902699@6966569 Za'gara@zarasz],,*,Mo'Kai Bird-of-Prey,C[665 Space_Klingon_Raider_Dsc_Mokai],Mycelial Lightning,Pn.2ys6v21,Electrical,ShieldBreak,62449.4,64450.3

Those two numbers are two packets from one bolt. Your parser counts each packet as a separate “hit,” so:

Targets Hit = 154 (correct, one bolt per target)

Hits = 341 (incorrect as “bolts,” correct as “damage packets”)

This inflates the “Hits” and “Hits/s” columns for abilities implemented as multi‑packet effects. Beams don’t show this because they are single‑packet. The underlying game behavior is correct; the tool is just counting packets instead of ability activations.

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