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AVLTree.h
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344 lines (293 loc) · 5.08 KB
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#include<iostream>
using namespace std;
template<class K, class V>
struct AVLTreeNode //节点结构
{
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent; //父节点
K _key;
V _value;
int _bf; // 平衡因子:右子树与左子树的高度差
AVLTreeNode(const K& key, const V& value)
:_left(NULL)
, _right(NULL)
, _parent(NULL)
, _key(key)
, _value(value)
, _bf(0)
{}
};
template<class K, class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
//构造函数
AVLTree()
:_root(NULL)
{}
//插入
bool Insert(const K& key, const V& value)
{
if (_root == NULL)
{
_root = new Node(key, value);
return true;
}
//先把节点插入对应的位置
//调整树的结构,使树平衡
//更新平衡因子
Node* parent = NULL;
Node* cur = _root;
while (cur)
{
if (key < cur->_key)
{
parent = cur;
cur = cur->_left;
}
else if (key > cur->_key)
{
parent = cur;
cur = cur->_right;
}
else
{
return false;
}
}
cur = new Node(key, value);
if (key < parent->_key)
{
parent->_left = cur;
cur->_parent = parent;
}
else
{
parent->_right = cur;
cur->_parent = parent;
}
// 如果平衡因子在-1~1 之间,继续向上更新
while (parent)
{
if (cur == parent->_left)
parent->_bf--;
else
parent->_bf++;
if (parent->_bf == 0)
{
break;
}
else if (parent->_bf == -1 || parent->_bf == 1)
{
cur = parent;
parent = parent->_parent;
}
// -2 或 +2 的情况 不满足平衡条件 进行旋转
else
{
if (parent->_bf == 2)
{
if (cur->_bf == 1) // 左单旋
{
_RotateL(parent);
}
else // -1 右左双旋
{
_RotateRL(parent);
}
}
// parent == -2
else
{
if (cur->_bf == -1) // 右单旋
{
_RotateR(parent);
}
else // cur = 1 左右双旋
{
_RotateLR(parent);
}
}
break;
}
}
return true;
}
//查找
Node* Find(const K& key)
{
return _Find(_root, key);
}
//树的高度
int Height()
{
return _Height(_root);
}
// 检查是否是 平衡二叉树
bool IsBalance()
{
return _IsBalance(_root);
}
//输出
void PrintAVLTree()
{
_PrintAVLTree(_root);
cout << endl;
}
protected:
Node* _Find(Node* root, const K& key)
{
if (root == NULL)
{
return NULL;
}
if (key < root->_key)
{
return _Find(root->_left, key);
}
else if (key > root->_key)
{
return _Find(root->_right, key);
}
else
{
return root;
}
}
void _RotateL(Node* parent) // 左单旋转
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
Node* pp = parent->_parent;
subR->_parent = pp;
subR->_left = parent;
parent->_parent = subR;
if (pp) // 不是根节点
{
if (pp->_left == parent)
{
pp->_left = subR;
}
else
{
pp->_right = subR;
}
}
else
{
_root = subR;
}
// 更新平衡因子
parent->_bf = subR->_bf = 0;
}
void _RotateR(Node* parent) // 右单旋转
{
Node* SubL = parent->_left;
Node* SubLR = SubL->_right;
Node* pp = parent->_parent;
parent->_left = SubLR;
if (SubLR)
{
SubLR->_parent = parent;
}
SubL->_right = parent;
parent->_parent = SubL;
SubL->_parent = pp;
if (pp) // 判断是否为根节点
{
if (parent == pp->_left)
{
pp->_left = SubL;
}
else
{
pp->_right = SubL;
}
}
else
{
_root = SubL;
}
// 更新平衡因子
parent->_bf = SubL->_bf = 0;
}
void _RotateLR(Node* parent) // 左右旋转
{
// 记录结点指针 后面修正 平衡因子
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
_RotateL(parent->_left);
_RotateR(parent);
// 根据subLR的平衡因子修正其他结点的平衡因子
if (bf == -1)
{
//subL->_bf = 0;
parent->_bf = 1;
}
else if (bf == 1)
{
subL->_bf = -1;
//parent->_bf = 0;
}
}
void _RotateRL(Node* parent) // 右左旋转
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
_RotateR(parent->_right);
_RotateL(parent);
// 修正平衡因子
if (bf == 1)
{
parent->_bf = -1;
}
else if (bf == -1)
{
subR->_bf = 1;
}
}
int _Height(Node* root)
{
if (root == NULL)
{
return 0;
}
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
bool _IsBalance(Node* root)
{
if (root == NULL)
{
return true;
}
int left = _Height(root->_left);
int right = _Height(root->_right);
if (right - left != root->_bf || abs(right - left) > 1)
{
cout << "结点的平衡因子有问题:" << root->_key << endl;
return false;
}
return _IsBalance(root->_left) && _IsBalance(root->_right);
}
void _PrintAVLTree(Node* root)
{
if (root == NULL)
{
return;
}
_PrintAVLTree(root->_left);
cout << root->_key << " ";
_PrintAVLTree(root->_right);
}
protected:
Node* _root;
};