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Feature: temporal MetalFX upscaling at present for games with motion vectors
#2133
Present-time upscaling through MetalFX's temporal scaler (MTL4FXTemporalScaler) where the game supplies motion vectors — an upgrade from today's spatial-only DM_PRESENT_UPSCALE=metalfx.
Rationale
DM_PRESENT_UPSCALE uses MTL4FXSpatialScaler, which is a single-frame upscale. The host already builds a MTL4FXTemporalScaler for the NVN2 DLSS path with the game's real depth and motion vectors — the same inputs a temporal present-scale would need. For games that hand the host MVs (DLSS path), a temporal scaler at present would give markedly better reconstruction quality than spatial for games rendering below display resolution.
Scope like #1509 (frame generation): opt-in, only when the frame carried usable motion data; falls back to the spatial scaler otherwise.
This discussion was converted from issue #1511 on November 10, 2026 07:12.
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Request
Present-time upscaling through MetalFX's temporal scaler (
MTL4FXTemporalScaler) where the game supplies motion vectors — an upgrade from today's spatial-onlyDM_PRESENT_UPSCALE=metalfx.Rationale
DM_PRESENT_UPSCALEusesMTL4FXSpatialScaler, which is a single-frame upscale. The host already builds aMTL4FXTemporalScalerfor the NVN2 DLSS path with the game's real depth and motion vectors — the same inputs a temporal present-scale would need. For games that hand the host MVs (DLSS path), a temporal scaler at present would give markedly better reconstruction quality than spatial for games rendering below display resolution.Scope like #1509 (frame generation): opt-in, only when the frame carried usable motion data; falls back to the spatial scaler otherwise.
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